Meshy raises nearly $400M Series B at $1.5B valuation for AI 3D
TL;DR
- Meshy said it raised nearly $400 million in a Series B at a $1.5 billion valuation, its first publicly disclosed price.
- The company reports annual recurring revenue growing about 12x year over year as of July 2026, with more than 12 million registered users.
- Alongside the raise it launched a Meshy 3D Agent that turns text, photos or sketches into print-ready models with up to a 97% slicer success rate.
The AI 3D market suddenly has a well-funded category leader. Meshy said this week that it raised nearly $400 million in a Series B at a $1.5 billion valuation, according to a company release on PR Newswire. It is the company's first publicly disclosed price and, per the release, the largest funding round to date for a company built specifically for AI 3D. The round was backed by "leading global investors" with participation from all existing investors, though none are named.
The numbers Meshy chose to disclose alongside the raise are the interesting part. As of July 2026, the company says annual recurring revenue is growing about 12x year over year, on more than 12 million registered users and over 100 million models created. Named customers span three pretty different verticals: the game studios Nexon, NetEase Games and 37 Interactive Entertainment; the consumer 3D printing brands Bambu Lab, Creality, Elegoo, FlashForge and xTool; Hugo Boss on the fashion side; and Sweden's museum of art and design on the cultural side. Meshy also claims that five of the world's ten largest technology companies by market capitalization or valuation have teams building with it, which is the kind of claim you price with a slight discount but which is directionally useful if true.
Alongside the round the company launched what it calls the world's first AI agent for 3D creation, a Meshy 3D Agent that converts text, photos or sketches into print-ready 3D models with a slicer success rate of up to 97% for physical printing. It also rolled out Auto Split for one-click part-splitting with seams placed along concealed boundaries, Smart Topology that generates models in about 10 seconds with a controllable polygon count from 100 to 15,000, and 8K Texture generation.
Why this matters if you do not touch 3D pipelines every day: generative asset creation has, until recently, been more research demo than production line. A $1.5 billion mark with named enterprise customers in gaming, consumer 3D printing, fashion and cultural preservation is a signal that a real vertical is forming under the AI application layer, and that the buyers now believe the tooling is production-ready enough to ship.
The honest caveat is that every headline number here comes from Meshy itself: the ARR multiple, the user count, the 97% slicer figure, the claim about five of the top ten tech companies. The release names no lead investor, no founding date, and no revenue base against which those growth multiples are computed. Ethan Hu, an MIT PhD, is described as the founder, but there is no headcount or geography breakdown. Take the specifics as reported by the company, not as independently audited. If the tooling really is production-ready, the winners are the game studios cutting asset costs, the printer brands bundling generation into their apps, and the retailers building 3D catalogs without hiring a graphics team.
Originally reported by prnewswire.com
Read the original article →Original headline: Meshy Raises Nearly $400M Series B at $1.5B, Largest Round to Date Purpose-Built for AI 3D