And finally in Part 3, we add in Neural Networks to "learn" from past experiences. I've taught about AlphaZero in lecture before, but I've never had an interactive example like this. This is my attempt to make this material more accessible to a wider audience! PART 3: youtu.be…
Mihai Nica
Articles & links
Part 1 lays the foundation of rollouts and the UCB algorithm to solve "explore vs exploint". In part 2 we build up game trees using UCB using something called the "Monte Carlo Tree Search" algorithm. PART 2: youtu.be/uQUsAndESdQ
I made a 3 part YouTube series on *AlphaZero Explained* which explains the math/algorithm behind Google DeepMind's AI that achieved superhuman performance in Chess & Go. All 3 videos come with an *interactive online Python notebook* using Connect 4 as an example. PART 1: youtu…
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