Multiple readings
Concern & critique · 1
Building & implementation · 1
Questions & unknowns · 1
Ted Underwood: People who know about game design: Do you think open-world procedural narrative on the fly is bottlenecked by hardware, or is it a situation where players just don’t in practice want the openness t…
Ted Underwood: Or are we already building that? I am kind of gaming illiterate beyond Sim City, Civ, and hazy memories of Bioshock.
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